AI Insights · Timothy · April 2022
Top 5 Ultracasual Games Performance on Unified Platform in Middle East Q1 2022
Explore the performance of the top five ultracasual games in the Middle East during Q1 2022, featuring trends in downloads, revenue, and active users.
In the first quarter of 2022, the ultracasual gaming category saw significant activity in the Middle East. Here, we analyze the performance of the top five ultracasual games on a unified platform, combining data from both iOS and Android. This data is sourced from Sensor Tower, where more detailed insights can be found.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a slight decline in weekly revenue, starting at around $2.6K and ending at approximately $2.1K by the end of January. Weekly downloads fluctuated, peaking at 215 during the week of January 24. The game maintained a relatively stable number of active users, decreasing from 13.5K to 13.2K over the same period, with a notable drop to around 11.1K by mid-March before recovering to 11.6K at the end of the quarter.
Slime it: Slime Game Simulator by Slime4Fun showed a steady weekly revenue trend, peaking at $1.1K in early February. Downloads were highest at 1.1K in the week of March 7, while active users saw a slight decline from 4.1K to 3.6K throughout the quarter.
Acrylic Nails! from Crazy Labs recorded a peak in weekly downloads at 27.4K in mid-January, with active users reaching a high of 70.9K during the same period. Revenue peaked at $838 in late January, with a gradual decline to $465 by the end of March. Active users also fluctuated, ending the quarter at approximately 50.6K.
Jelly Dye:Satisfying ASMR Game by AI Games FZ saw the highest weekly downloads at 33.5K in mid-January. Revenue remained relatively stable, peaking at $638 in late February. Active users rose to 76K by mid-January, later declining to around 40.6K by the end of March.
Goo: Slime simulator, ASMR from Exomind LTD experienced an increase in weekly downloads, reaching 2.6K by the end of March. Revenue peaked at $422 in late February, while active users maintained stability, ending the quarter at approximately 45K.
Overall, these top ultracasual games exhibited varied performance trends in the Middle East during Q1 2022. For more detailed insights and data, visit Sensor Tower.